Obviously changing engines now is not an option. Like I said, I only asked because I was curious. And I would imagine that creating your own engine and implementing such a feature wouldn't take all that long and you could even end up saving time in the end because of time saved iterating on the feel of the gameplay. Engines like Unity let you do these things while you're playing. You have to exit the game, save & compile the project and restart the game. From watching your stream it seems like it takes you 30 seconds or more just to change a value. This is the exact same way I develop, but I would image that when you develop like that the key thing you want to speed up is the iteration process. I read an interview with you where you said that iterating on a specific feature and playing your own game a lot was key to nailing the feel of a game. ![]() I'm inexperienced with GameMaker so I can't claim that such issues stem from the engine, but other GameMaker games I've played like Hotline Miami and Risk of Rain also have similar issues, especially regarding performance.īut my biggest issue comes not from playing the game, but from watching your development stream on twitch. I have to restart the game for even the smallest change to the settings to take effect, it slows down to a crawl when big explosions go off or when you reach the later difficulties. You guys have made a number of great games and I think Nuclear Throne is fantastic it's just that I feel like there's many issues in the game that I believe are related to GameMaker. ![]() and in term be more attractive for buyers if the engine was more robust. These issues may not affect the game in its current form that much, but I feel like it could have much more potential in terms of features, modding etc. I feel like there's many issues with GameMaker that other engines don't have. Continued abuse of our services will cause your IP address to be blocked indefinitely.I realize this may come off as a bit pretentious, but I'm honestly curious. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. ![]() If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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